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I am modeling some small stainless steel parts that have pitting corrosion on the surface. The pits look like small needle pokes randomly positioned on the surface. actual_photo

I have tried using the Noise texture with color ramps but I cannot get a precise pit. I have tried proportional editing but cannot manipulate at a fine enough scale.

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This is adapted from a freely attributable "Lemon" material I have...

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You job: fool around with the various scale parameters...

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  • $\begingroup$ Thanks! I think I can get what I want using this. $\endgroup$ Jan 10 at 19:26
  • $\begingroup$ @johnmerrill -- I also see you only want the pockmarks in limited locations, perhaps randomly. Some material topics like random mix might be useful. $\endgroup$
    – james_t
    Jan 12 at 19:23

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