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I am fairly new to blender and I am starting to use the geometry nodes. Currently I am asking myself if there is a way to subdivide the surface of a cube unevenly. What I mean by that is more easily explained in this image then explaining it by text: enter image description here

I believe this has to be done with moving the centerpoint of every face in two steps:

  1. move center point of all faces in a row
  2. move center point of all faces in a collum
  3. subdivide

This way I would keep the structure that I want in the xy-plane and not have randomly displaced n-gons. Is this possible by using geometry nodes?

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    $\begingroup$ It looks like you want to move edge loops is this what you want? youtube.com/watch?v=NUAXKcfvx7A $\endgroup$
    – Rick T
    Commented Jan 9 at 17:00
  • $\begingroup$ @RickT nice question, would be great to have an regular answer :) (or is it dupli here?) Thank you $\endgroup$
    – vklidu
    Commented Jan 9 at 19:32
  • $\begingroup$ @knoeterich ... consider to change title to something like RickT's "How to move edge loop" if you feel it right ... uneven subdivisions sounds more like random that is without specific control, and that is not your case. $\endgroup$
    – vklidu
    Commented Jan 9 at 19:38
  • $\begingroup$ @vklidu I can't say if it's really a dup, the user hasn't responded to say if that's what they want or not. $\endgroup$
    – Rick T
    Commented Jan 10 at 4:33
  • $\begingroup$ What might be interesting here as well is: do you want this to be procedural, so that you can easily change parameters like number of cuts, which edges and how far they are moved etc.? If so the question would be in which way will all these things be determined? And if you don't need to keep this procedural the question would be, why do you want to do it in Geometry Nodes? $\endgroup$ Commented Jan 10 at 10:13

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