How to convert udims to a single uv map. I'm suffering through an issue. I have a car model that has Udims i want to convert the textures to a single uv map. My gpu cpu memory goes higher when enable texture mode or when i render the scene or car model and another problem is Sketchfab does not support Udims, I want to upload on sketchfab. And my texture size is 4k of udims.

  • $\begingroup$ As far as I know, you have to manually move the UVs to tile 1, save it and then, manually adjust each texture on every UV island $\endgroup$
    – Emir
    Commented Jan 9 at 13:57
  • $\begingroup$ once you have created a new non-UDIM UV map, just bake the image textures using the new and the original UDIM UV map. Have a look here: blender.stackexchange.com/q/293836/107598 $\endgroup$
    – Blunder
    Commented Jan 9 at 17:54
  • $\begingroup$ Thank you it helped me. $\endgroup$ Commented Jan 11 at 8:23


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