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I have the same issue as in the question Cloth simulation plus attached object but the solution video mentioned is no longer available.

Can anyone please help me with how can I get the same result? This artwork is not done by me :) enter image description here

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  • $\begingroup$ really thank you please tell me how can i attach those zippers with the cloth element, i just want to attach them like i want to bind a metal object with cloth, dont want to animate zipper. assume there are metal boxes which are binded with cloth instead of this ziiper. please help me if possible thank you. $\endgroup$ Commented Jan 9 at 7:15
  • $\begingroup$ blender.stackexchange.com/questions/106137/… $\endgroup$ Commented Jan 9 at 8:50

2 Answers 2

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You could create the envelop with this kind of cylinder, rip the middle edge with V, select all its vertices and assign to a group that will be its cloth pin group:

enter image description here

Give it the following modifiers: Vertex Weight Proximity, Cloth, Weld, Solidify, Subdivision. Create a cylinder that will be your tire, give it a Collision physic, create an object (cube) that will be it Vertex Weight Proximity object and will allow you to move the evenlop pin group, create a Force Field that will push apart the 2 sides of the envelop:

enter image description here

Result when you move the Vertex Weight Proximity object:

enter image description here

Other solution: Create 2 plane objects, subdivide a bit, give them cloth simulations with a pin group that goes from bottom to top, create the tyre envelop, rip the center edge, assign a vertex group to the left half, another vertex group to the right hand half, give it 2 Surface Deform modifiers with the 2 planes as Target, each time choose the correct vertex group, click on the Bind buttons:

enter image description here

Create a Force Field between the 2 planes, result:

enter image description here

File with the 2 solutions here:

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  • $\begingroup$ looks great! +1 $\endgroup$
    – Chris
    Commented Jan 8 at 15:18
  • $\begingroup$ thank you ;) ......... $\endgroup$
    – moonboots
    Commented Jan 8 at 15:25
  • $\begingroup$ Great wheel model ;-) (I would have done it the same way) and great animation. But the main reason for this question was the zipper, wasn't it? My understanding of the problem is that the Cloth simulation does not work with two objects, the zipper and the case. The solution in the linked question therefore refers to the mesh deform modifier. $\endgroup$
    – Blunder
    Commented Jan 8 at 15:26
  • $\begingroup$ @Blunder OK I've edited, maybe this is the way he did it? $\endgroup$
    – moonboots
    Commented Jan 8 at 16:14
  • $\begingroup$ Awesome! (I just miss the tire ;-)) $\endgroup$
    – Blunder
    Commented Jan 9 at 1:39
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For a similar image, it would probably be faster and easier to use the Cloth Brush in sculpting mode. https://www.youtube.com/watch?v=UskiTAah1-w

Alternatively, you could manually "paint" the wrinkles with a regular sculpt brush, add a winkle texture (like something from here), and set it to "anchor" mode

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    $\begingroup$ i would assume he wants the animation, not an image.... $\endgroup$
    – Chris
    Commented Jan 8 at 15:12

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