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I have a rigid body simulation set up, but I would like to double the simulation time; each frame in the last simulation, should last 2 frames now. I keep the same frames per second, to achieve the 0.5 speed effect (so actually scale time by 2. Does someone know how to do that? Thanks :)

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Change the speed setting under Rigid Body World in the Scene settings.
enter image description here

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  • $\begingroup$ Finally! The answer I've been looking for! $\endgroup$ May 3, 2022 at 21:53
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Go to animation then go to dope sheet summary and press A, make that the diamonds become orange then S and press 2, use G to move the diamonds to the time you expect.

If you have no diamonds put animation and go the panel with the cube and put the start time<(frame), press I, select locrot, then there will appear diamonds, same to the next frameenter image description here

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  • $\begingroup$ Thanks, but if I understand correctly this will only work if keyframes are used, right? $\endgroup$ May 16, 2015 at 18:48
  • $\begingroup$ yup, but as you can see is easy $\endgroup$ May 16, 2015 at 22:45
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Yo guys, I am late and the post is dead, but for you people using Blender 2.8+, there should be in the flip options the [Time Scale] slider, use that.

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  • $\begingroup$ sorry but you are thinking of fluids. This question is asking about ridged body $\endgroup$
    – GifCo
    Sep 10, 2021 at 0:00

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