Sorry for the very basic question, it's my first ever. Have used 3dsmax for ages and am really keen to transition to Blender but I'm finding it a steep learning curve.

In 3dsmax I was always able to move/rotate/scale something using typed in values in the 'Transform Type' dialogue box. This would enable you to precisely transform almost anything either by typing in a value for let's say the x co-ordinate in world space or by moving it relative to its current position (which they call offset:screen)

I can't work out how to do both in Blender though. Say I add a cube to the scene. Then move it 6000mm along the x axis. The cube is then at 6000,0,0. All good. In max, if I then want to move the cube incrementally, say 4mm further along the x axis, I could just type 4 into the x box of the offset:screen bit which would move it along 4mm to 6004,0,0

Is there an equivalent to 'offset:screen' in Blender? Closest I can find is 'Delta transform in the object properties. typing 4 into the x box will move the cube 4mm along which would put it at 6004,0,0 but the huge issue then is that Blender says the cube's x location is still 6000 rather than 6004. This would cause all sorts of confusion.

Is it possible to upload a screenclip to demonstrate what I'm trying to achive?


  • 1
    $\begingroup$ g x 4 enter. Or, enter values in transform (look in properties/object, or sidebar/item.) You can use math in fields: click in there, type "+ 4", enter. Or, open the operator panel after a move operation and adjust fields there. "Is it possible to upload a screenclip" You can include .GIFs in your question if you want, same as any other image; I drag-and-drop into the editing box to do so. $\endgroup$
    – Nathan
    Commented Jan 3 at 18:56

1 Answer 1


To get a similar behavior in Blender:

  1. Double-click the transform field
  2. Type in the value you want to add (+2,-2, whatever number)
  3. Hit Enter

enter image description here

  • $\begingroup$ Thanks so much. That's really useful. I can now continue my journey into Blenderworld! $\endgroup$
    – Rik
    Commented Jan 5 at 6:17
  • $\begingroup$ Happy to help, good luck with your project :) $\endgroup$ Commented Jan 5 at 9:57

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