I have a shading problem when using a model from zbrush to blender. My faces become non-planar and this is ruining all the shading. (Giving artifacts, sharp shadows)

How can I solve this shading issue/ make all faces flat?

To fix this faces I tried:

  1. Smooth shading
  2. Edge split modifier/ weighten normals
  3. Mesh -> Clean Up -> Make Planar Faces (fix one plane but break all nearby)
  4. Clear Custom split normal
  5. (Geometry Data) Export from Zbrush as smooth/flat normals
  6. Import to Blender with NO custom normals
  7. Blender 3.6 and 4.0
  8. Different models (mine and Zbrush standard)
  9. FBX and obj formats Cycles render viewport, wireframe
  • $\begingroup$ Maybe your object is REALLY small ? That often occurs whan importing/exporting and can cause that kind of issue. $\endgroup$
    – thibsert
    Commented Jan 1 at 3:58
  • $\begingroup$ My object really is small in blender... Its 0.1/0.02/0.1 m according to dimensions. But when I scale it (x100) to 10m/2m/10m (XYZ), it still have this things (less of them, but still)... Or I have to import already scaled object? $\endgroup$
    – Lolipop
    Commented Jan 1 at 12:29

1 Answer 1


Problem solved.

How and what I did:

  1. Scale up my model to the possible real size. (It was VERY small.) This reduced the number of artifacts.
  2. Go to the "Object" tab (orange box) -> "Shading" -> "Shadow Terminator" and increase the "Shading Offset" until the problem is solved (0.3 was fine for me).
  3. *Instead of tweaking the "Shadow Terminator" values, consider adding 1-2 levels of subdivision (or more) to your model. Additional geometry solves the problem best if you can afford it.

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