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trying to sample a texture, as I paint the applied diffuse texture, points are indeed placed on the main mesh but they are not placed where I painted.

I also try to filter by color. I expect the points to be populated only where I paint. Yeah I know I can use weight painting but I need a more flexible workflow

Thanks for your help

enter image description here

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the answer is to use Named Attributes

https://blenderartists.org/t/blender-4-geometry-nodes-sample-texture-to-populate-points-on-surface/1506606/3

enter image description here

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