I have some models that were ripped from the Nintendo Switch and most of the gammas on the diffuse textures are broken. I have no idea how to fix them.

Here are the models in question: https://mega.nz/folder/MVcmxK5Z#okChiYnaaEvGsmu_WxvmrA

If this is not the right place to ask, where would be a good site to ask this question?


1 Answer 1


Blender comes with a powerful node-based image editor, the Compositor. You can do this in Blender. I list the steps to create the setup below, but depending on your situation, you may need to tweak the settings to get the output you want.

  1. Switch to the Compositor workspace, and enable Use Nodes.
  2. Add an image node (Add > Input > Image), and open your image. Blender sets the Color Space to sRGB by default. This is one of the settings you may need to tweak.
  3. Add a Convert Colorspace node (Add > Converter > Color Space), and set the From and To fields based on your needs. Connect the nodes.
  4. Set the View Transform to Standard under Render Properties > Color Management.
  5. Set the resolution of the render to match your input image (Output Properties > Format).
  6. Set the image output settings as desired (Output Properties > Output).

Now, if you press F12 to render, the image will be processed and shown as the render.



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