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i wanted to show the number of the photographic sequence like thisenter image description here

how can i do it in blender video editor? thank you!

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    $\begingroup$ blender.stackexchange.com/questions/73961/… $\endgroup$
    – John Eason
    Commented Dec 26, 2023 at 11:57
  • $\begingroup$ @JohnEason There is no Blender version given in the question, presuming it's the current stable version - is the accepted linked answer still valid? Is there a working Animation Nodes addon for the latest Blender release? $\endgroup$ Commented Dec 26, 2023 at 12:21
  • $\begingroup$ @GordonBrinkmann There are actually two answers on that page and the bottom one is more relevant to later Blender versions. I'll knock up an answer which should apply to all recent Blender versions. $\endgroup$
    – John Eason
    Commented Dec 26, 2023 at 14:03
  • $\begingroup$ @GordonBrinkmann: Animation nodes is working for all versions (since it came out at least) - but you may have to compile it yourself. $\endgroup$
    – Chris
    Commented Dec 26, 2023 at 14:04
  • $\begingroup$ Does this answer your question? how to add frame numbers over footage in blender video editor $\endgroup$
    – Chris
    Commented Dec 26, 2023 at 14:05

2 Answers 2

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See the Blender Manual entry about Metadata. To add the Frame number to your rendered output, select the Output Properties icon in the R/H panel and scroll down to the Metadata section. You can then check only the information you want shown in the rendered output. Check Burn into Image and choose a suitable font size and colour. I'd suggest at least 24 px font size. The frame number is displayed in the bottom left corner of the output and as far as I can see there's no way of changing its position on the image.

enter image description here

This is the output when frame 7 is rendered

enter image description here

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I would do it with Geometry Nodes. Just take any object like a plane for example and add a Geometry Nodes nodetree to it.

Then you take a Scene Time node and plug the Frame output into a Value to String node and that into a String to Curve node. There you can adjust all the settings for font, size, alignment etc. to your liking. Afterwards comes a Fill Curve node and a Set Material node.

Now you can put this object in front of the camera so that it is placed wherever you want it in the image. Parent it to the camera and it will stay there no matter how the camera moves. If you do not want the frame number to interact with anything in the scene, go to the Object Properties > Visibility > Ray Visibility and disable everything except for Camera.

The nodetree:

GN setup

And the result:

animation

Of course you can put anything in there, the frame number, the seconds, or calculate something based on frames or seconds and put that in there. You could even animate the frame number to be moving while the animation is running.

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