I am trying to understand how the Simple Deform / Bend modifier works. I understand that the Bend modifier only works around the Z axis. What I am trying to figure out is how to have an object bend around the Y (or X) axis without having to use an Empty.

I found an example of what I am trying to accomplish here: http://blenderartists.org/forum/showthread.php?350541-MotionTool-Dev-Thread/page2 and the direct link to the blend file is https://dl.dropboxusercontent.com/u/2086432/Motion_Tool_Testing.zip

The object "Deelis" (in the plank.blend file) is bending on the Y axis with no empty when the Simple Deform>Deform>Angle is changed. How is this possible? I can't figure out how to reproduce this.

Thanks, Bryson

  • $\begingroup$ It bends over its local Z axis, along its local Y axis. $\endgroup$
    – user7952
    May 14 '15 at 22:01
  • $\begingroup$ Thanks. I was doing my rotation in Edit Mode and Object Mode was what I needed to rotate it in to achieve the desired result....long day :) $\endgroup$ May 14 '15 at 22:16
  • $\begingroup$ I had troubles with that modifier too, but I think I've got the hang of it. :) $\endgroup$
    – user7952
    May 14 '15 at 22:17

I figured it out. In Object Mode, rotate the plank on its side by -90 degrees in the X axis, freeze rotation and then rotate it 90 degrees in the X axis again.


Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.