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I'm new to Blender and I'm trying to make a cake with mini strawberries sticking on the sides around the cake. So far, I got them to the position I want them to be, but I'm having trouble controlling the rotation of them. As you can see, each mini strawberry seems to have a random rotation. I'm using Sample Nearest Surface and Align Euler to Vector to get the mini strawberries to orient them correctly onto the surfaces of the cake base.

What can I do to have more control over their rotation? For example, how do I make them all the same rotation? Or how can I make their rotation random within a determined range?

Attached an image of the node tree I'm using.enter image description here

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    $\begingroup$ Use 2nd Align Euler, example: blender.stackexchange.com/a/306540/60486 $\endgroup$ Dec 21, 2023 at 18:09
  • $\begingroup$ @MarkusvonBroady Hi Markus! Thanks so much for your reply. This seems to be the right solution but I don't know how to apply it with confidence. This is my first time using geometry nodes so I haven't fully grasped the significance of the different ones in your example yet. For now, I tried adding a 2nd Align Euler and it worked to make the orientation the same. However, I'm not fully sure what I did and how to manipulate the rotation further. Again, thanks so much! I appreciate your response and the thorough answers you provided in the other posts :) $\endgroup$
    – sab
    Dec 21, 2023 at 19:40
  • $\begingroup$ Check out also the "Rotate Euler" node, you might want to rotate it in local mode around one of the axis (probably around local $z$ axis) $\endgroup$ Dec 21, 2023 at 19:47

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If you don't want to be restricted to geometry nodes: For a use case like this (scattering objects above a surface with equal/random/controllable rotation) I strongly recommend the free Blender Add-on Gscatter which has plenty of tutorials on YouTube (by the creator). Gscatter uses Geometry Nodes under the hood.

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