I need to create something like this – chunky & very pronounced liquidy abstract geometry based on a restricted surface. Simply put, I want to create the roof for the cartoon house looking exactly like that.

enter image description here

Please recommend the approach you personally would use to achieve similar result?

  • 1
    $\begingroup$ if you wanna have it exactly (!!) like that, you have to sculpt it. or you need hundred years with mantaflow to get it exactly like that because of try and error which i don't recommend. $\endgroup$
    – Chris
    Dec 21, 2023 at 14:29
  • $\begingroup$ got it) and if i want not exactly like that but visually similar – what would you recommend? $\endgroup$ Dec 21, 2023 at 14:55

1 Answer 1


Here's some starting approach:

You can build on top of that:

  • aligning curves to topology, e.g. using "Shortest Path" node, and maybe putting a lot of weight on horizontal edges
  • varying spline thickness
  • using a simulation to adjust local thickness to avoid too much overlap
  • remeshing and blurring color
  • varying thickness along a spline in a ping-pong fashion, maybe even raising the thickness to a power > 1 to give a more rounded, bulgy local thicknesses, to make it look like clumping of a liquid

and the list goes on...

  • $\begingroup$ I think it looks a bit like a Santa's hat, isn't it? $\endgroup$
    – lemon
    Dec 21, 2023 at 16:15
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    $\begingroup$ @lemon damn you're right i.imgur.com/C8dCe6i.png $\endgroup$ Dec 21, 2023 at 16:55
  • $\begingroup$ amazing flow! I'll try this thing, thank you for the details <3 $\endgroup$ Dec 22, 2023 at 10:09

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