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Here the image

So, when I add bevel feature to dodecahedron and set it to vertices, this happens.

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1 Answer 1

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You most likely have to remove these inner edges:

enter image description here

Select one, then select menu, select similar length:

enter image description here

Finally, X and choose 'dissolve edges'.


But if I can advice, doing it bevelling the vertices may lead to this if you shade smooth (or autosmooth):

enter image description here

So I propose to make it another way:

With the edges removed as above,

Inset individuals: select all then I and make sure 'individual' is checked.

Select all and add crease.

Back to object mode Ctrl2 to add subdivisions.

Shade smooth.

(you can play with the crease to harden more or less)

enter image description here

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