So In blender, I have a plane with rigid body physics applied to it. I also have a wind force to lift up the plane, and its force strength is animated so the plane gets lifted up, and then falls back down onto the floor. But because the plane is on its edge, it starts to fall over slightly, then it gets lifted up by the wind force, and when it comes down, it topples over. I need it to stay on its side, and friction isn't helping at all. Is there a way to keep the plane on its side, maybe through the collisions settings?