I import a sequence of images as an animated plane.

I want to have multiple objects using the same animated sequence, but for a bit of variety, I want each of them to start at a different frame of my animated sequence (this can be done in the shader editor by changing the Start Frame of the image sequence input).

First, I import my images sequence as an animated plane:

  1. File > Import > Images as Planes
  2. Select my images sequence (01.png, 02.png, etc.)
  3. In Import options, select Animate Image Sequences.

This creates a plane with my image sequence, animated.

I make the animation cyclic by selecting Cyclic in the shader editor for the image input.

My problem now: If I duplicate the object, everything is duplicated except the material. (as stated in the manual)

Screenshot showing the two duplicated objects with the same material in Blender scene collection

How do I create a separate material, which is an independent copy of the first?

I tried to re-import the same data, but Blender is apparently too smart and still links my new object to the existing material. I even tried to copy-paste my image sequence to another directory, but somehow Blender is still able to realize it's the same data, and re-use the same material!

  • $\begingroup$ In the Preferences > Editing > Objects > Copy on Duplicate > enable Material? $\endgroup$
    – moonboots
    Dec 16, 2023 at 16:21

1 Answer 1


In the Preferences > Editing > Objects > Copy on Duplicate > enable Material:

enter image description here

  • $\begingroup$ Thanks! It solved the material problem, but the animation is still synced, even if I change the "Start Frame" of the other material... I guess it's another problem so I'll post another question :) $\endgroup$
    – Pierre
    Dec 17, 2023 at 1:06

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