I'm really new to blender, I actually just started using it today. I'm usually pretty good at using software like this but I underestimated the difficulty of the tutorial I was trying to follow.

Anyways, I hit a problem towards the end of the tutorial and I think it was something to do with rooting light rays to the audio, and I think I linked my text to the audio instead of the light rays I made or something like that because my text seems to be locked and i cant add other keyframes on to it.

Basically what is happening is that the keyframes i made on the text disappeared and now instead of moving with the keyframes my text spazzes/pulses randomly with the bass of the music.

Something i noticed is that the location and rotation positions for the text are already keyed (in green on the right in the screenshot). I want to get rid of this.

Here's the screenshot

Here's a screenshot

Thanks to anyone who might help me out here -Tom

  • $\begingroup$ It sounds like you might have somehow baked a sound file to the F-curves of the text's loc and rot channels. See if deleting the animation channels of the text the graph editor lets you add keyframes again. $\endgroup$
    – gandalf3
    May 12 '15 at 6:50
  • $\begingroup$ yep, worked like a charm, cheers $\endgroup$
    – Tom Seath
    May 12 '15 at 8:23

If you baked a sound file to the text location an rotation channels, then try deleting the affected animation channels in the graph editor. Then you should be able to insert keyframes again.

enter image description here


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