I would like to model a cell and I was really impressed by this video: https://www.youtube.com/watch?v=TSSCj2yD70M
Needless to say that it is way to fast to follow it through, but does anybody know how to achieve the surface on the red blood cells seen in the first 30 seconds? I already experimented with noise and the displacement modifier, but it doesn't come close to the surface shown in the video. I looks like I am either creating a rocky planet, or a ball full of spikes.
What I did so far was modifying a UV Sphere with subdivision modifier set to view = 4 and render =3. I created a cloud texture with a size of 0.25 and used tohgether with the displacement modifier with strength = 0.2.
I can add more detail with the subdivision modifier, but it gets impractical at values above 4.
Thanks for any hints!