I've created a plane with cloth physics to simulate a sheet of paper falling. I wanna do a rain of pappers.
So, in another plane I put a particle system. In that system, section Render, I selected as Object the sheet of paper.
Now the problem:
The thousands papers created by the particle system don't behave as the cloth. The system only render the object, without the physics!
Is there a way to create thousands of objects (with any kind of physics) dynamically during the animation and without programming?