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I've created a plane with cloth physics to simulate a sheet of paper falling. I wanna do a rain of pappers.

So, in another plane I put a particle system. In that system, section Render, I selected as Object the sheet of paper.

Now the problem:

The thousands papers created by the particle system don't behave as the cloth. The system only render the object, without the physics!

Is there a way to create thousands of objects (with any kind of physics) dynamically during the animation and without programming?

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  • $\begingroup$ "Is there a way to create thousands of objects (with any kind of physics) dynamically during the animation and without programming?" No. $\endgroup$ – Jaroslav Jerryno Novotny May 11 '15 at 15:13
  • $\begingroup$ Very easy to do in the BGE, but not what you want here... $\endgroup$ – X-27 May 11 '15 at 19:08
  • $\begingroup$ @X-27 is is possible to do it in the BGE then keyframe the whole animation, then bring it back and forget about BGE? $\endgroup$ – ajwood May 11 '15 at 19:44
  • $\begingroup$ Actually, yes. i.stack.imgur.com/tIseR.png $\endgroup$ – X-27 May 12 '15 at 1:11
  • $\begingroup$ ok guys. I think the particles way more clean and confortable. But I'll surrender and use bge :) $\endgroup$ – Aobatroz Jun 10 '15 at 20:34

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