I have a model which has been rigged for all of the body parts. However, the hair (which is a seperate model from the rest, meaning it can't be a mess up from that) has a couple vertices that decide to just stay there when animating my object. Here is an example of what it is doing:
I have tried:
- Weight painting the hair
- Makes her hair fall from her head at end of animation
- Making the model one whole mesh
- Yields same results, no effect whatsoever
Sorry if this is a duplicate, the other questions' answers did no help, as seen by what I have tried.