I'd like to look at and compare the menu trees in different editors and modes. This would look something like:

  • Workspace: Layout
    • Editor: 3D Viewport
      • Mode: Object
        • Menu: Add
          • Selection: Mesh

            • Selection: Plane
            • Selection: Cube
            • ...
          • Selection: Curve

            • etc.
          • etc.

        • etc.
      • etc.
    • etc.
  • etc.

At the very least, that information is certainly contained in the code, but I'm not sure where to look for it. The manual gives listings of some menus, but not all of them. Also, the manual is not reliable because it has errors. So I'd like to get a listing of menus exported directly from the software.

Is that possible?

Is there a way to get those data about Blender?

  • $\begingroup$ You want to "look at and compare"... I'm sorry but I'm voting to close this question as it is too localized and I do not think there is a benefit for the community in answering this question as it is not an issue that needs to be solved. And just for example, this is the menu tree of the Geometry Node Editor (from Blender 3.6.2 I think): node_tree_GN, I doubt that having those for multiple editors will be very useful, definitely not as a resource to look up something... but maybe someone else will know how you get the information. $\endgroup$ Dec 11, 2023 at 15:11
  • $\begingroup$ @GordonBrinkmann - That map is perfect, within its context. Can you tell me where you got it, and can I get it in text? $\endgroup$
    – NewSites
    Dec 12, 2023 at 6:26
  • $\begingroup$ This is just a collection of screenshots I did a while ago for someone who was complaining that there is no option to see the complete menu hierarchy expanded when using Add (Shift+A) in Geometry Nodes. I wanted to show him what menu he would have to choose from each time it opened fully expanded. $\endgroup$ Dec 12, 2023 at 6:44
  • $\begingroup$ I still don't see a general benefit to this to make it a relevant question for this site. It is just like these shortcut sheets where people try to somehow fit every Blender shortcut in one overview. It is much too much to learn by looking at it or scrolling through it, the most frequently used shortcuts you'll learn quicker by working with them. And having to look for everything else which you do not use so often you can do very quickly inside Blender by just using the search function in the editor you are working in. Whereas in the Add menus I simply learn where to look for things. $\endgroup$ Dec 12, 2023 at 6:54
  • $\begingroup$ I don't know what's useful to others. I geek out on large assemblages of data and observing patterns, which can yield a level of system understanding. It was the basis of my PhD in physics and a large part of my career since then. I was thinking of doing exactly the kind of assembly of menu images that you produced to show your friend how useless it would be. Doing that across the whole menu system would probably take more effort than this would be worth, so I was asking to see if there might be an easier way to get the data. I can understand that it may be of little interest to others. $\endgroup$
    – NewSites
    Dec 12, 2023 at 12:46


You must log in to answer this question.

Browse other questions tagged .