I've spent a lot of time in Maya. I really love Blender so far! But its snapping tools are a pain in the butt.
As a project to learn animation, I made a cylinder with cubes extracted and separated from it. I want the cubes to all recede into the holes on the cylinder until all faces line up perfectly.
In Maya this is super easy. Hold the D and V key, snap the origin to a vertex, then hold the V key to snap the object's origin to another vertex. It takes 2 seconds. In Maya I can also set the orientation of the origin to any selected face's normal direction.
I would LOVE LOVE LOVE an easier way to deal with object origins and snapping in Blender!!! And is there a way to set origin orientation of a whole object to a selected face's normal direction?
Any help with this would be much appreciated.