I am having this real headache issue.
I like to use Fusion360 to draw precise icons using the sketch tools they provide. But then animate them using blender. I am having issues getting the files to transfer over correctly because when I attempt to export the sketch as a DXF as a polyline blender seems to be converting and optimizing it to include splines with handles and such. I do not want this and its behavior is inconsistent.
Here are two imported icons, they were both generated the same waybut the one on the right is correctly divided up. If I were to export the right one normally it would have a spline with handles instead of a dense polyline curve. But I don't know why the left one won't import in the same way.
Here is the DXF for the left icon https://drive.google.com/file/d/1F013yrU_jMiW-g6F-rIvQOrZxwYK0XUu/view?usp=sharing
The file contains no splines in its text. Same as the other one, is the blender addon treating them differently? Or am I missing something? Any help is appreciated!