6
$\begingroup$

I have cytrine and blue topacio stones. I have added glass shader material using IOR number for both stones. I have an emission light dome. When i render the scene my gold ring shows reflection, except my stones. How can i get my stones with reflexion and more realistic ?

enter image description here

enter image description here

$\endgroup$
  • 3
    $\begingroup$ Those are some pretty nice render already.... :D $\endgroup$ – GiantCowFilms May 8 '15 at 15:05
  • $\begingroup$ How did you model the rings? $\endgroup$ – vejn Jul 1 '16 at 11:15
  • $\begingroup$ Using 3Design Software. $\endgroup$ – jagoji3d Jul 2 '16 at 16:45
6
$\begingroup$

Lighting glossy surfaces is always about dealing with whatever is reflected on them. I think your setup is quite nice, but in my opinion the reflections on the glass could be brighter. I would add more contrast to the surrounding dome's texture. On the dome you are using for lighting you might want to change the texture to the color input socket and have the intensity be a value you can control:

In this example I'm using a dome with a voronoi texture to create a somehow random pattern for the light. The curves let you control the contrast. The whole idea is to get an interesting a pattern to reflect on the glossy surfaces.

enter image description here

enter image description here

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.