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Why do they have those black noisy spots ? I have created a vertex group from the cactus vertices and assigned a particle system to those. For the particle System i have created a little cone that i have used as the reference object. Can anyone help me :)

enter image description here

This is how it looks in EVEE enter image description here

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    $\begingroup$ Hello, maybe you have overlapping faces which creates the Z-Fighting effect, to fix that select your particle object, switch to Edit mode and try a M > Merge by Distance $\endgroup$
    – moonboots
    Dec 2, 2023 at 10:10
  • $\begingroup$ Hey thank u! is there a way to only select the particle System? Seems like i can only select the object with the particle system, or did u mean this ? $\endgroup$
    – flolopi
    Dec 2, 2023 at 10:13
  • $\begingroup$ I'm talking about the cone you've created and that you use as particle $\endgroup$
    – moonboots
    Dec 2, 2023 at 10:15
  • $\begingroup$ Hmm nah i just did it nothing has changed :( $\endgroup$
    – flolopi
    Dec 2, 2023 at 10:16
  • $\begingroup$ Could you please share your file? blend-exchange.com $\endgroup$
    – moonboots
    Dec 2, 2023 at 10:38

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Is there a displacement texture anywhere on the stings? If so, reduce the displacement node influence (or delete displacement node).

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  • $\begingroup$ Hello please don't use the Your Answer field to ask a question or to comment, instead yse the Add a comment button $\endgroup$
    – moonboots
    Dec 2, 2023 at 17:51

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