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beginner here. Seeking help on below.

I'm having issue on the top part of my mesh not being included in the armature/bone.

This is the view when I'm not doing any movement:

enter image description here

But when I try to rotate or already try adding keyframes, the top is not being included.

enter image description here

In the modelling part of this low poly, I tried:

  1. Edit mode
  2. Select the top
  3. Duplicate the top (the shift + D only)
  4. Scale to somehow make it look outstanding from the head.

Would really appreciate your help and explanation. I thought if I only use one mesh, bone would consider it as one.

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  • $\begingroup$ Select this mesh in Edit mode and assign it to the vertex group that has the same name as the head bone? $\endgroup$
    – moonboots
    Dec 2, 2023 at 10:11
  • $\begingroup$ @moonboots this works. Thank you so much $\endgroup$
    – Blue
    Dec 2, 2023 at 10:27

1 Answer 1

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Select this mesh in Edit mode and assign it to the vertex group that has the same name as the head bone:

enter image description here

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