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I'm modelling a character, so far so good. The only problem is in the body part, which is just supposed to be a cloth robe or alike. The whole thing is mirrored so it gets symmetrical, but when trying to scale, things get clunky:

enter image description here

It should be like this, but this is with the effect already applied:

enter image description here

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You are using a Mirror modifier to get a full circle, so your selection is just a half circle, not a circle, your Transform Pivot Point is probably set to Median Point, which will scale the half circle, not a full circle. In order to get a good result, put the 3D cursor at the center of your circle, choose 3D Cursor as Transform Pivot Point and scale:

enter image description here

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