I'm trying to create gloves for my character and decided to use simple solution - high poly cylinder and shrinkwrap modifier and it looks ok, but I have a problem with fingers:enter image description here I suppose this is happening because of bad precision of modifier. How can I solve this problem? I've tried to apply subdiv modifier and got better result, but it still looks bad.

  • $\begingroup$ hello could you please share your file (only the arm and the cylinder)? $\endgroup$
    – moonboots
    Dec 1, 2023 at 21:15
  • $\begingroup$ Judging by the image, you probably need more vertices. Try subdividing in edit mode. $\endgroup$ Dec 1, 2023 at 23:09
  • $\begingroup$ @moonboots, sorry, I can't. The file is nsfw, and it's weight is ~500mb. I don't know why. Seems like Alex's solution is pretty good, I'll try to use it today's evening. $\endgroup$ Dec 2, 2023 at 5:53

1 Answer 1


the easiest way would be to duplicate the hand, inflate it and smooth it using sculpting tools

enter image description here

  • $\begingroup$ Cool, it works, but what to do with nails? $\endgroup$ Dec 2, 2023 at 15:51
  • $\begingroup$ Well, I just manually selected nails, deleted it's vertices, and then used gridd fill with further sculpting. Thank you for your advice. $\endgroup$ Dec 2, 2023 at 20:39

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