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When I use a default Texture Noise in blender it looks evenly on the cube. But when using a downloaded one the texture is not applied equally on the sides as well as on the top and bottom sides.

How can I handle this using geometry nodes?

(the cube on the left is made with the modifier while the cube on the right is made with GN)

Can I also change the coordinates the position and size of the texture?

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  • $\begingroup$ you need you use a uv map or something for the vector input of the texture. $\endgroup$
    – shmuel
    Commented Nov 30, 2023 at 22:24
  • $\begingroup$ or set the texture node to box project $\endgroup$
    – shmuel
    Commented Nov 30, 2023 at 22:25
  • $\begingroup$ hello @shmuel i don't want to be a bother but could you explain with more details and screenshots if possible? i'm new to this geo nodes stuff. $\endgroup$
    – freddavis
    Commented Dec 2, 2023 at 7:01

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