I am modeling a Z GT500 and I have this ugly crease on this corner despite already trying Looptools flattening/Gstretch:
I even tried manually moving the middle vertice in the corner but I can't get rid of it, even if it seems to be so simple :/
I include a .blend file: https://drive.google.com/file/d/1_YhHdTOQUBBaDRoVLCQ62NDztvRVjTpm/view?usp=sharing
The rest of the topology looks horrible but that's not the issue as of now.
What method would you use to fix this corner? Thanks in advance for your help!