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I am trying to add smoke to a cigarette. I've created a Cylinder, hit space and chose quick smoke while this sphere was selected. It created a transparent bigger sphere and it is emitting smoke in solid and texture mode. But when I try it out in render mode, it won't show the smoke for some reason. Here is my setup:

pictures

The cylinder has a basic white material. Thanks!

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  • $\begingroup$ Did you give the domain a material? $\endgroup$
    – gandalf3
    Commented May 7, 2015 at 22:27
  • $\begingroup$ it has a material, that has no surface or any other shaders. $\endgroup$
    – masm64
    Commented May 7, 2015 at 22:36
  • $\begingroup$ Quick smoke should automatically add some volume shaders to the material.. What version of blender are you using? $\endgroup$
    – gandalf3
    Commented May 7, 2015 at 23:12
  • $\begingroup$ Blender version 2.74 $\endgroup$
    – masm64
    Commented May 8, 2015 at 6:24

1 Answer 1

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Smoke rendering in Cycles still has a few tricks:

1- Quick smoke should have created some default shaders for the Smoke Domain, make sure they are there, if not recreate them like this:

enter image description here

Note that the attributes are written in lowercase. Using uppercase will make the materials fail

2- As of version 2.77 Smoke can be rendered using GPU

For blender versions prior to 2.77 you can only use CPU rendering to be able to see the smoke in render view and in the final render.

enter image description here

enter image description here

Rendered Image:

enter image description here

For a detailed description of nodes for Fire+Smoke on cycles read: Rendering smoke in Cycles?

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