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I'm testing the unexpected V4 of Blender. I'm looking a strange diférences: For the Point light / Radius value = 0.25M it look diférent in Blender V4.0.1 enter image description here

The workaround shared in this post New Spot Light behavior in 4.0 no longer renders in a volume not working in my case. (I Can't change my light type Point to Area.)

I found another solution that provides an acceptable result for me. I divided the Radius by 10. 0.25m set to 0.025 in B3D4. (It is possible to adjust the power value if needed) enter image description here

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It may be due to the change made on point light behavior in 4.0. See 'Lights' section of https://wiki.blender.org/wiki/Reference/Release_Notes/4.0/Shading and the referenced issue here : https://projects.blender.org/blender/blender/issues/108505

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