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I tried reducing the number of lines with this method, but the result was that the surface became jagged. I want the surface to remain smooth.

"jagged" surface the topology line i made

I did another experiment, but the results were still not optimal. 2nd experiment :

2nd experiment but a little bit better

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    $\begingroup$ Please do send the file, with this representative chunk of your mesh, to make it simpler for folks to demonstrate alternatives.. follow the instructions on blend-exchange.com, and paste the link into your post. $\endgroup$
    – Robin Betts
    Commented Nov 27, 2023 at 7:44
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    $\begingroup$ Oh okay. I just added it. @RobinBetts $\endgroup$
    – Opar Yusuf
    Commented Nov 27, 2023 at 9:15
  • $\begingroup$ Thanks. Looking ahead, do you intend to repeat this strut around the wheel, or is it going to remain on its own, as provided? $\endgroup$
    – Robin Betts
    Commented Nov 27, 2023 at 9:28
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    $\begingroup$ I think making the "top" part without guessing the circle vertex count should be easier. You'll always be able to make this part circular afterward, @RobinBetts $\endgroup$
    – lemon
    Commented Nov 28, 2023 at 9:35
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    $\begingroup$ FI, I gave it a try and ended up with 50 vertices for the circular part. $\endgroup$
    – lemon
    Commented Nov 28, 2023 at 9:41

1 Answer 1

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You can use this kind of topology, where the mesh goes around the corners:

enter image description here

I suggest you don't matter of the circular part at the begining, as you can always make it circular at the end using loop tools.

Basically, that means you've a quad at each corner of the mesh, and either open it in order to turn around it (in green) or prolongate it to have the 'bevel like' edges (in blue).

enter image description here

Here the result in the blend file (but I've not really worked on the parts that are not shown in the above image).

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