A cylinder comes with vertical edges and horizontal edges. I want to create curve which starts at a top vertex, goes down a horizontal edge to a bottom vertex, then goes up to the next top vertex, down the vertical edge to the bottom vertex, and so on around the cylinder. I would like to do this in geometry nodes so I can play with the parameters.
I have tried to create a cylinder, convert that to points, then draw a curve through those points, but after extensive googling, there is no simple way to draw a polygonal line through a sequence of points, even if they are indexed.
I have tried creating a circle curve, duplicating it, translating one copy, and then reconnecting it. Again I can't see how to connect them within geometry nodes. Any suggestions?