Im trying to do some simple camera mapping using an equirectangular env.map that I have created from my real camera. This I am trying to project onto my scene geometry. This used to be done with sticky coordinates and there is also the UV Projection modifier. Unfortunately I need it to work with cycles. I am trying to use UV mapping, but am not sure whether to use a normal image texture or an env texture in my material nodes. The question is also what kind of texture coordinates I should use.

Thx in advance, R


Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.