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Im trying to do some simple camera mapping using an equirectangular env.map that I have created from my real camera. This I am trying to project onto my scene geometry. This used to be done with sticky coordinates and there is also the UV Projection modifier. Unfortunately I need it to work with cycles. I am trying to use UV mapping, but am not sure whether to use a normal image texture or an env texture in my material nodes. The question is also what kind of texture coordinates I should use.

Thx in advance, R

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