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enter image description hereHow can I gradually flare out a part of a model smoothly to create a cone expansion on the end of a hollow cylinder trying to create the part in the image

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    $\begingroup$ Hello could you please show an image of what you want to achieve? $\endgroup$
    – moonboots
    Commented Nov 24, 2023 at 20:22
  • $\begingroup$ Edited to ad a picture $\endgroup$
    – Nick Reed
    Commented Nov 25, 2023 at 3:16

1 Answer 1

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Start with a cylinder and delete the top face.step one

Extrude the top ring and scale it out.step two

Bevel the middle loop using Ctrl + bstep three

To thicken the mesh, use a solidify modifier. To round out any other desired edges, use the bevel too. Subdivision surface modifier and shade smooth to taste!

I hope this is able to work for you!

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