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I was considering buying AfterEffects before I realised that Blender also does animations, but before I start learning (and please excuse my ignorance) can I create graphics and animations in this 80s wireframe style? Here's a few examples of what I'd like to achieve.

enter image description here enter image description here enter image description here

Is this possible with Blender? And if so can anyone point me to some specific tutorials?

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    $\begingroup$ Yes, blender can render super realistic and retro. Find an example of something you want to produce and Google 'how to achieve <some effect> in blender'. Once you start experimenting and you feel you need help, ask a new question which narrows down exactly what you want to know, then we can give the best answers.. $\endgroup$ – zeffii May 7 '15 at 14:26
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    $\begingroup$ As someone who is just starting out, try not to think of "if effect X" can be done but rather "how can effect X" be done. Anything can be done in 3D (using software like blender). The limit is your imagination, and the time you spend to learn how to do X. $\endgroup$ – David May 7 '15 at 14:32
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    $\begingroup$ sniff "it brings tears to my eyes." $\endgroup$ – Scalia May 7 '15 at 15:43
  • $\begingroup$ You may find this answer helpful $\endgroup$ – Robin Betts Sep 15 '18 at 7:20
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you can try the Wireframe node in cycles( produces a triangulated mesh ), using the following node setup :

enter image description here

and with some distortion and blur in the compositing :

enter image description here

solid view :

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a test render :

enter image description here


another way is to use the wireframe modifier to get the real wireframe, and a simple material:

enter image description here

solid view :

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the render result :

enter image description here

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  • $\begingroup$ This looks great, thanks for your quick response! $\endgroup$ – user1866863 May 7 '15 at 15:37
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    $\begingroup$ It works, but may not work for contours or silhouettes, for which you may want to consider Freestyle render, imho. $\endgroup$ – Leon Cheung May 8 '15 at 0:42
  • $\begingroup$ An extra question: How would you get rid of unwanted diagonals (in no-coplanar faces)? I mean the extra diagonals in every shape with more than 3 edges (squares etc). $\endgroup$ – lamanoaqui Sep 14 '18 at 22:26
  • $\begingroup$ Freestyle and altering the brick texture in Cycles to use as a gradient map $\endgroup$ – 3pointedit Sep 14 '18 at 22:43
  • $\begingroup$ Using a remesh modifier above the wireframe modifier is a possible solution $\endgroup$ – Linguini Sep 15 '18 at 4:08

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