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When I am texture painting, I am noticing locations where painting at one location also paints in another location.

I have noticed that this is a very common issue when having overlapping face. But even after getting rid of overlapping faces, I am still seeing this occur when faces on the UV editor are close, but not overlapping. Why does this occur, and how can I detect these issues beforehand?

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  • $\begingroup$ It's normal that it happens if the UV faces are overlapping, if they are not anymore maybe check the Bleeding value, make sure that it's not too high? $\endgroup$
    – moonboots
    Nov 23, 2023 at 19:58
  • $\begingroup$ Where is this value, I have never heard of it? $\endgroup$
    – user280339
    Nov 23, 2023 at 20:01
  • $\begingroup$ N panel > Tool > Options > Bleed $\endgroup$
    – moonboots
    Nov 23, 2023 at 20:06
  • $\begingroup$ It looks like that was it. It was on 2 pixels, and changed it to 1 pixel and don't see it anymore. TYSM! $\endgroup$
    – user280339
    Nov 23, 2023 at 20:27
  • $\begingroup$ maybe you should set a larger margin when you unwrap then $\endgroup$
    – moonboots
    Nov 23, 2023 at 20:33

1 Answer 1

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It's normal that it happens if the UV faces are overlapping, if they are not anymore check the Bleed value (N panel > Tool > Options > Bleed), make sure that it's not too high. Also maybe increase the margin between the UV islands when you unwrap.

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