I'm currently trying to bake a single image texture of a single object, but I'm having trouble with UV of this object. All faces look like they are unwraped individually and I need them to be all unwraped as a whole. I tried to select them all and do a smart UV project but doing that will mess up their position.
I'm not too familiar with the UV Editing tab and the object is imported using an addon called MCprep. The only thing I can think of that maybe could fix the issue is to some how be able to merge all UV images into one but I don't know how.
I will try to explain it more simply by telling how the issue might get caused.
The whole thing is like having the default cube being open in UV edit tab and then a single face is selected and smart UV project is applied to it, then the process is repeated for all other faces. I need to somehow have them All together into a single image that I can bake.