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How can I make a shader that will change if two objects intersect? (More precisely, I need to understand how to calculate the factor for a mix shader using vector maths)

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  • $\begingroup$ Could you detail a bit : why vector math specifically and have you tried other common methods like Object Coordinates or even Ambient Occlusion node? $\endgroup$
    – L0Lock
    Nov 23, 2023 at 16:45

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