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Okay, I'm making a custom patch generator so I can turn .svg s that I make into patches. I'm trying to streamline the process because I'm working on a project that calls for like a hundred of them unique. I dissected and used the embroidery text from one of blender's open movies 'Charge' as a base, I'm going to use it as a border; my next step is to make a felt background the embroidery would be attached to, how would I go about creating a rough outline around the geometry I'm using. I'm thinking using a curve would work best but I can't figure it out. The blue outline is where the patch background would lead up to

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something like this?

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If you need to keep the concave angles, try this node setup (lower performances)

enter image description here

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If the object you want an outline on is 3D rather than 2D you can use a node setup like this

enter image description here

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  • $\begingroup$ Holy crap you're a life saver man, thanks infinitely. $\endgroup$
    – Dethgears
    Nov 24, 2023 at 4:46

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