I'm developing my first 3d game "My Little Hitler" and I am texture painting my low poly model. As shown in the picture, I want to paint the skin color whithout removing the facial drawing black color... how do I accomplish that?


enter image description here


In this particular case you can set the blend mode to multiply. Since input_color * 1 = input_color and input color * 0 = 0, painting on white (1) will result in the exact color you are painting with, while painting on black (0) will result in black.

enter image description here

But I'd recommend painting from the bottom up, using layers and transparency to minimize destructive editing.

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  • $\begingroup$ Layers on texture !!?? I think that's what I'm looking for $\endgroup$ – RollRoll May 7 '15 at 6:10
  • $\begingroup$ This will only work if the background is white and the foreground is black. $\endgroup$ – TARDIS Maker Jun 6 '15 at 6:32
  • $\begingroup$ @TARDISMaker Hence the "your particular case". $\endgroup$ – gandalf3 Jun 6 '15 at 6:43
  • $\begingroup$ @gandalf3 yes, but this still doesn't explain why it works. I edited you answer to explain it better (you might notice that I basically just used your commented part for this) $\endgroup$ – TARDIS Maker Jun 6 '15 at 21:41

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