Looks like generating accurate shadows is not something EEVEE can do. Or is there a fix I'm not aware of? I researched enough to learn that I had to turn "contact shadows" on, but that just corrected one problem while introducing another.
The example scene is pretty simple, a colored box on the corner of a desk (not the main subject) with two bulb lights, one left and one right. The EEVEE shadow problems show up in the viewport view as well as the renders.
So, with contact shadows turned off, the error occurs in the front of the cube where the shadows don't appear close to where the cube makes contact with the desktop, but with contact shadows on, the overall size of the shadows on either side is wrong (they're too large).
Is there some other setting I should turn on that I don't know about?
- Blender 4.0.1 running on MacOS 14.1.1.