I recently upgraded from Blender 3.6.5 to Blender 4.0 and I've noticed that some of my existing materials are rendering differently, some subtle, some dramatically different. Is there something fundamental I can tweak to get my materials looking the way they used to?
For example, in the attached screenshot, under Blender 4 the lunar surface looks darker and is lacking the contrast seen under Blender 3.6.5.
I think the problem is the lunar surface normal map being mixed with the bump map. Works fine in 3.6.5, but makes things look way dark in 4.0 Any suggestions? Thanks.