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I need to fill a tub with paper packaging. I don't care which method, whether it's simulation nodes, geo nodes, particles... Everything is there in the blend file.

Blend file here 0enter image description here Blend file

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You could create your container (object 1), an invisible funnel (object 2, give it an Holdout shader so that it makes object 3 invisible, you'll combine different view layers in the Compositor, and make it a rigid body passive), a series of paper packagings (object 3, active rigid bodies), and at last the box (object 4, rigid body passive):

enter image description here

Play the simulation:

enter image description here

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