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current iam following a enviroment Tutorial, but the Teacher is using Maya. He bends a floor part with 15 degrees, when iam doing the same in Blender with the simpl deform Modifier, i dont get the same result. Is there a way to get same result as he got in maya?His ResultMyResult

Thanks for reading :)

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2 Answers 2

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-15 Z with object's origin at corner ...

enter image description here

... or place Empty at lower left corner and use as Origin object in modifier.

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  • $\begingroup$ Thanks a lot that helped me :) $\endgroup$
    – Harning
    Nov 19 at 10:46
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An alternative to Vklidu's answer is the Mesh > Transform > Bend. Put the cursor at the bottom left:

enter image description here

Then put your mouse at the bottom right, ShiftW and drag:

enter image description here

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  • $\begingroup$ OMG thats Awsome thanks a lot guys. I also found out, that i have to allign the mesh first to the 3D cursor where I want the pivot point and than set the pivot point to the 3D Cursor... If I set the pivot point first it will destroy the Mesh Dimension Inofrmation. $\endgroup$
    – Harning
    Nov 19 at 10:46

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