I am modeling a Z GT500 but at the joining corner at this mesh I get nasty shading that can be visible even in the game I am making it for:
The rest of the topology looks questionable too but now I only want to concentrate on this specific part.
I include the .blend file if anyone wants to take a closer look: https://drive.google.com/file/d/1eGJtVlSA-_AqZTcPmXxsHoSYjOZt3H-H/view?usp=sharing
Thank you in advance for your help!