I'm trying unsuccesfully to reproduce a detail at the inside corner of two planes that meet are perpedicular with one having a bevel. Any suggestions would be appreciated.
Example of inside rounded corner:
Here is the current state of my model:
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Sign up to join this communityYou could do it this way:
Create this shape:
Bevel the edge:
Cut a circle shape with the Knife Project tool:
Cut this edge with the knife:
Cut off the faces, remove the overlapping or useless vertices, give it a Solidify modifier, a Bevel and a Subdivision Surface modifier:
You don't have to do some complex modeling although it is good to learn how to do thinks in the previous answer.
Your approach is in the right direction you just use too many polygons from the beginning.
If no specific angles and measurements are required you can utilize the magic of subdivision surfaces.