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I tried to make a fireball animation in blender by adding a sphere->quick smoke->change settings in the domain.Then I added a cloud texture and baked the data.I can't solve the low fps problem.I already tried the simplify method, but it didn't work. enter image description here

enter image description here

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  • $\begingroup$ Please clarify your specific problem or provide additional details to highlight exactly what you need. As it's currently written, it's hard to tell exactly what you're asking. $\endgroup$
    – Community Bot
    Nov 14, 2023 at 10:44
  • $\begingroup$ My fire animation moves very slow after baking data and I don't know how to make it move faster( low fps). $\endgroup$
    – Ale2006
    Nov 15, 2023 at 7:41
  • $\begingroup$ You have a high resolution smoke simulation and you are trying to render it at the same time (not to mention it brin a Cycles render with hundreds of samples to do). That's not going to happen at a high fps. $\endgroup$
    – L0Lock
    Nov 17, 2023 at 15:10
  • $\begingroup$ It moves much faster now.Thank you! $\endgroup$
    – Ale2006
    Nov 18, 2023 at 19:51

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