I modelled a figure and already retopologized it. Then I add some subdivision modifiers to increase the details and shrinkwrap to match the volume with the sculpted one. What I want to know is, is there a way to keep the volume of the mesh without applying any modifiers? (this is the shoulder part).
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$\begingroup$ you can apply the Shrinkwrap but it won't take the Subdivision Surface into account so it will look slightly different $\endgroup$– moonbootsNov 13 at 10:07
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$\begingroup$ yes, but that doesnt keeping the volume like I mention before $\endgroup$– SekaizaruNov 13 at 10:13
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$\begingroup$ no you can't keep the volume, you'll need to correct afterwards $\endgroup$– moonbootsNov 13 at 10:36
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